commit | 93a8ee29e831012ba586dfce7c0e0b216b624721 | [log] [tgz] |
---|---|---|
author | Brendon Tiszka <tiszka@chromium.org> | Mon Sep 25 10:21:36 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Sep 25 10:21:36 2023 +0000 |
tree | a0e4d60f33a6d20954bc6ca3a3c4229aa990df09 | |
parent | 8bf090f5ff0db6275d26b4216e7fdcd3128b17d3 [diff] |
[DawnLPM] Fail when reaching ObjectHandle limits This fixes a bug in DawnLPM serialization that causes the fuzzer to continue serializing after creating an invalid ObjectHandle that fils immediately when deserializing. Change-Id: I5c44973bfcb1fa972bbf2120481106171951b6d1 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/152581 Commit-Queue: Brendon Tiszka <tiszka@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.