| commit | c15f5f32828337cbc1f92a332f424bf69c99d3e8 | [log] [tgz] |
|---|---|---|
| author | Corentin Wallez <cwallez@chromium.org> | Tue Sep 23 16:26:23 2025 -0700 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Sep 23 16:26:23 2025 -0700 |
| tree | 9dde08d614043890d962a9b8c5854d44e63d0aac | |
| parent | 1a8f79c6c69d74a4a921122978fc2d4af55b5ab2 [diff] |
[dawn][d3d12] Use MatchVariant in ShaderModule Also split off computations unrelated to remapping to their own loops over the BGL / bindings. Bug: 42240282 Change-Id: Ic7474c144c9dbf453e9b334f0b6324130564a23c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/263095 Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.