void clamp_1a32e3() { | |
int4 res = clamp(int4(0, 0, 0, 0), int4(0, 0, 0, 0), int4(0, 0, 0, 0)); | |
} | |
struct tint_symbol { | |
float4 value : SV_Position; | |
}; | |
tint_symbol vertex_main() { | |
clamp_1a32e3(); | |
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; | |
return tint_symbol_1; | |
} | |
void fragment_main() { | |
clamp_1a32e3(); | |
return; | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
clamp_1a32e3(); | |
return; | |
} |