commit | bcac5f764a1a973532d648c1dd91ee2f1019ecc7 | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@google.com> | Fri May 03 23:57:56 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri May 03 23:57:56 2024 +0000 |
tree | c31e91d9731a45a9042dde34ec6c2b9b5e629422 | |
parent | c8981ae84a98f414460c51401925fd0ba14a3a8b [diff] |
Expand top tier maxTextureArrayLayers to 2048 Bug: chromium:42241514 Change-Id: I85ba486d17ec04331e54c38faec87691e527389d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/187000 Commit-Queue: Austin Eng <enga@chromium.org> Auto-Submit: Austin Eng <enga@google.com> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.