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matrix.spvasm.expected.glsl
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#version 310 es
void
main_1
()
{
float
x_24
=
vec3
(
4.0f
,
5.0f
,
6.0f
).
y
;
return
;
}
void
tint_symbol
()
{
main_1
();
}
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
main
()
{
tint_symbol
();
return
;
}