blob: bfe3eed990a9f022e9f11e95bbddc6d169295cd6 [file] [log] [blame]
#version 310 es
ivec2 tint_first_trailing_bit(ivec2 v) {
uvec2 x = uvec2(v);
uvec2 b16 = mix(uvec2(16u), uvec2(0u), bvec2((x & uvec2(65535u))));
x = (x >> b16);
uvec2 b8 = mix(uvec2(8u), uvec2(0u), bvec2((x & uvec2(255u))));
x = (x >> b8);
uvec2 b4 = mix(uvec2(4u), uvec2(0u), bvec2((x & uvec2(15u))));
x = (x >> b4);
uvec2 b2 = mix(uvec2(2u), uvec2(0u), bvec2((x & uvec2(3u))));
x = (x >> b2);
uvec2 b1 = mix(uvec2(1u), uvec2(0u), bvec2((x & uvec2(1u))));
uvec2 is_zero = mix(uvec2(0u), uvec2(4294967295u), equal(x, uvec2(0u)));
return ivec2((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_50c072() {
ivec2 res = tint_first_trailing_bit(ivec2(0));
}
vec4 vertex_main() {
firstTrailingBit_50c072();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
ivec2 tint_first_trailing_bit(ivec2 v) {
uvec2 x = uvec2(v);
uvec2 b16 = mix(uvec2(16u), uvec2(0u), bvec2((x & uvec2(65535u))));
x = (x >> b16);
uvec2 b8 = mix(uvec2(8u), uvec2(0u), bvec2((x & uvec2(255u))));
x = (x >> b8);
uvec2 b4 = mix(uvec2(4u), uvec2(0u), bvec2((x & uvec2(15u))));
x = (x >> b4);
uvec2 b2 = mix(uvec2(2u), uvec2(0u), bvec2((x & uvec2(3u))));
x = (x >> b2);
uvec2 b1 = mix(uvec2(1u), uvec2(0u), bvec2((x & uvec2(1u))));
uvec2 is_zero = mix(uvec2(0u), uvec2(4294967295u), equal(x, uvec2(0u)));
return ivec2((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_50c072() {
ivec2 res = tint_first_trailing_bit(ivec2(0));
}
void fragment_main() {
firstTrailingBit_50c072();
}
void main() {
fragment_main();
return;
}
#version 310 es
ivec2 tint_first_trailing_bit(ivec2 v) {
uvec2 x = uvec2(v);
uvec2 b16 = mix(uvec2(16u), uvec2(0u), bvec2((x & uvec2(65535u))));
x = (x >> b16);
uvec2 b8 = mix(uvec2(8u), uvec2(0u), bvec2((x & uvec2(255u))));
x = (x >> b8);
uvec2 b4 = mix(uvec2(4u), uvec2(0u), bvec2((x & uvec2(15u))));
x = (x >> b4);
uvec2 b2 = mix(uvec2(2u), uvec2(0u), bvec2((x & uvec2(3u))));
x = (x >> b2);
uvec2 b1 = mix(uvec2(1u), uvec2(0u), bvec2((x & uvec2(1u))));
uvec2 is_zero = mix(uvec2(0u), uvec2(4294967295u), equal(x, uvec2(0u)));
return ivec2((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_50c072() {
ivec2 res = tint_first_trailing_bit(ivec2(0));
}
void compute_main() {
firstTrailingBit_50c072();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}