|author||Brandon Jones <firstname.lastname@example.org>||Fri Jun 12 08:17:41 2020 +0000|
|committer||Commit Bot service account <email@example.com>||Fri Jun 12 08:17:41 2020 +0000|
Track ShaderVisibleDescriptorHeap Upon Allocation Fixes bug where a newly allocated ShaderVisibleDescriptorHeap would be untracked in the residency LRU upon allocation, causing Dawn's residency manager to become out of sync with D3D12's internal residency refcount by calling MakeResident once more than needed. Bug: dawn:193 Change-Id: I47804471b41df476db989634e50bded6006e05aa Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23125 Commit-Queue: Corentin Wallez <firstname.lastname@example.org> Reviewed-by: Austin Eng <email@example.com> Reviewed-by: Rafael Cintron <firstname.lastname@example.org> Reviewed-by: Corentin Wallez <email@example.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.