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// Copyright 2023 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "src/dawn/node/binding/GPUAdapterInfo.h"
namespace wgpu::binding {
////////////////////////////////////////////////////////////////////////////////
// wgpu::bindings::GPUAdapterInfo
////////////////////////////////////////////////////////////////////////////////
GPUAdapterInfo::GPUAdapterInfo(WGPUAdapterProperties properties)
: vendor_(properties.vendorName),
architecture_(properties.architecture),
device_(properties.name),
description_(properties.driverDescription) {}
std::string GPUAdapterInfo::getVendor(Napi::Env) {
return vendor_;
}
std::string GPUAdapterInfo::getArchitecture(Napi::Env) {
return architecture_;
}
std::string GPUAdapterInfo::getDevice(Napi::Env) {
return device_;
}
std::string GPUAdapterInfo::getDescription(Napi::Env) {
return description_;
}
} // namespace wgpu::binding