blob: 36ff0036149ef386a2505ce00c9841d16fc98b59 [file] [log] [blame]
// Copyright 2023 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <benchmark/benchmark.h>
#include <dawn/webgpu_cpp.h>
#include <array>
#include <vector>
#include "dawn/common/Log.h"
#include "dawn/tests/benchmarks/NullDeviceSetup.h"
static void RedundantBGLCreation(benchmark::State& state) {
static wgpu::Device device = nullptr;
if (state.thread_index() == 0) {
std::vector<wgpu::FeatureName> requiredFeatures;
if (state.threads() > 1) {
requiredFeatures.push_back(wgpu::FeatureName::ImplicitDeviceSynchronization);
}
wgpu::DeviceDescriptor deviceDesc = {};
deviceDesc.requiredFeatures = requiredFeatures.data();
deviceDesc.requiredFeaturesCount = requiredFeatures.size();
device = CreateNullDevice(deviceDesc);
}
std::vector<wgpu::BindGroupLayoutEntry> entries(state.range(0));
for (uint32_t i = 0; i < entries.size(); ++i) {
entries[i].binding = i;
entries[i].visibility = wgpu::ShaderStage::Vertex | wgpu::ShaderStage::Fragment;
entries[i].buffer.type = wgpu::BufferBindingType::Uniform;
}
wgpu::BindGroupLayoutDescriptor bglDesc = {};
bglDesc.entryCount = entries.size();
bglDesc.entries = entries.data();
thread_local std::vector<wgpu::BindGroupLayout> bgls;
bgls.reserve(100000);
for (auto _ : state) {
bgls.push_back(device.CreateBindGroupLayout(&bglDesc));
}
bgls.clear();
if (state.thread_index() == 0) {
device = nullptr;
}
}
static void UniqueBGLCreation(benchmark::State& state) {
static wgpu::Device device = nullptr;
if (state.thread_index() == 0) {
std::vector<wgpu::FeatureName> requiredFeatures;
if (state.threads() > 1) {
requiredFeatures.push_back(wgpu::FeatureName::ImplicitDeviceSynchronization);
}
wgpu::DeviceDescriptor deviceDesc = {};
deviceDesc.requiredFeatures = requiredFeatures.data();
deviceDesc.requiredFeaturesCount = requiredFeatures.size();
device = CreateNullDevice(deviceDesc);
}
std::vector<wgpu::BindGroupLayoutEntry> entries(state.range(0));
for (uint32_t i = 0; i < entries.size(); ++i) {
entries[i].binding = i;
entries[i].visibility = wgpu::ShaderStage::Vertex | wgpu::ShaderStage::Fragment;
entries[i].buffer.type = wgpu::BufferBindingType::Uniform;
}
entries[0].buffer.minBindingSize = 4u;
wgpu::BindGroupLayoutDescriptor bglDesc = {};
bglDesc.entryCount = entries.size();
bglDesc.entries = entries.data();
thread_local std::vector<wgpu::BindGroupLayout> bgls;
bgls.reserve(100000);
for (auto _ : state) {
entries[0].buffer.minBindingSize += 4;
bgls.push_back(device.CreateBindGroupLayout(&bglDesc));
}
bgls.clear();
if (state.thread_index() == 0) {
device = nullptr;
}
}
BENCHMARK(RedundantBGLCreation)
->Setup(SetupNullBackend)
->Arg(1)
->Arg(12)
->Threads(1)
->Threads(4)
->Threads(16);
BENCHMARK(UniqueBGLCreation)
->Setup(SetupNullBackend)
->Arg(1)
->Arg(12)
->Threads(1)
->Threads(4)
->Threads(16);