#version 310 es | |
precision mediump float; | |
layout(location = 0) flat in int loc0_1; | |
layout(location = 1) flat in uint loc1_1; | |
layout(location = 2) in float loc2_1; | |
layout(location = 3) in vec4 loc3_1; | |
void tint_symbol(int loc0, uint loc1, float loc2, vec4 loc3) { | |
int i = loc0; | |
uint u = loc1; | |
float f = loc2; | |
vec4 v = loc3; | |
} | |
void main() { | |
tint_symbol(loc0_1, loc1_1, loc2_1, loc3_1); | |
return; | |
} |