[glsl] Run PreservePadding before DirectVariableAccess The PreservePadding transform generates functions that take storage buffer pointer parameters, which need to be transformed by DirectVariableAccess. Bug: 42251044 Change-Id: If0d1d15b5370fb08e03cc34df0fa884c77168da0 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/210514 Commit-Queue: James Price <jrprice@google.com> Reviewed-by: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.