#version 310 es | |
#extension GL_AMD_gpu_shader_half_float : require | |
precision highp float; | |
precision highp int; | |
layout(location = 0) out vec4 value; | |
vec4 tint_symbol() { | |
return vec4(0.10000000149011611938f, 0.20000000298023223877f, 0.30000001192092895508f, 0.40000000596046447754f); | |
} | |
void main() { | |
vec4 inner_result = tint_symbol(); | |
value = inner_result; | |
return; | |
} |