commit | 949fa99ab29440b2d18a7aa930ae371e0871e8eb | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Mon Sep 16 17:26:13 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Sep 16 17:26:13 2024 +0000 |
tree | 5791121d1b3ab447dece11c2e025f7583b411178 | |
parent | 7b6737be66254f3421faf8cd6e5c29d1b3cae3aa [diff] |
[glsl][ir] Polyfill the `select` command. The `select` method turns into a ternary. In the case of a vector, it is separated and done component-wise as GLSL doesn't handle vector ternaries. Bug: 42251044 Change-Id: Iee4f351d5b81af318252aa5c4959b87c0888902c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/205714 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.