#include <metal_stdlib> | |
using namespace metal; | |
struct main_outputs { | |
float4 tint_symbol [[color(0)]]; | |
}; | |
float4 main_inner() { | |
return float4(0.0f); | |
} | |
fragment main_outputs v() { | |
main_outputs tint_wrapper_result = {}; | |
tint_wrapper_result.tint_symbol = main_inner(); | |
return tint_wrapper_result; | |
} |