@group(1) @binding(0) var arg_0 : texture_storage_1d<rgba8snorm, read_write>; | |
fn textureStore_26a26d() { | |
var arg_1 = 1u; | |
var arg_2 = vec4<f32>(1.0f); | |
textureStore(arg_0, arg_1, arg_2); | |
} | |
@vertex | |
fn vertex_main() -> @builtin(position) vec4<f32> { | |
textureStore_26a26d(); | |
return vec4<f32>(); | |
} | |
@fragment | |
fn fragment_main() { | |
textureStore_26a26d(); | |
} | |
@compute @workgroup_size(1) | |
fn compute_main() { | |
textureStore_26a26d(); | |
} |