commit | 94d556cf67f858e7b104e42703ad06eeb0eee5a0 | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Mon Sep 09 17:58:50 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Sep 09 17:58:50 2024 +0000 |
tree | eb992609be2e7c25fb94820072638b866b83f064 | |
parent | 73d7f7ee1b320591b78dfbc35ceec83e6baea621 [diff] |
[msl] Add polyfill for unary negation Unary negation of INT32_MIN is undefined behaviour in MSL, so polyfill it by reinterpreting as a u32 and using bitwise complement. Bug: 42251016 Change-Id: I080f7c374aff8b5899cdd833990299aa49119fa3 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/205916 Reviewed-by: Antonio Maiorano <amaiorano@google.com> Commit-Queue: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.