| RWTexture2DArray<int4> arg_0 : register(u0, space1); | |
| void textureStore_3a52ac() { | |
| int2 arg_1 = (1).xx; | |
| int arg_2 = 1; | |
| int4 arg_3 = (1).xxxx; | |
| arg_0[int3(arg_1, arg_2)] = arg_3; | |
| } | |
| void fragment_main() { | |
| textureStore_3a52ac(); | |
| return; | |
| } | |
| [numthreads(1, 1, 1)] | |
| void compute_main() { | |
| textureStore_3a52ac(); | |
| return; | |
| } |