| #include <metal_stdlib> | |
| using namespace metal; | |
| struct tint_symbol_outputs { | |
| float4 tint_symbol_1 [[color(0)]]; | |
| }; | |
| void const_decls() { | |
| } | |
| float4 tint_symbol_inner() { | |
| return float4(0.0f); | |
| } | |
| fragment tint_symbol_outputs tint_symbol() { | |
| return tint_symbol_outputs{.tint_symbol_1=tint_symbol_inner()}; | |
| } |