| #include <metal_stdlib> | |
| using namespace metal; | |
| struct tint_symbol_outputs { | |
| float4 tint_symbol_1 [[color(0)]]; | |
| }; | |
| void bar() { | |
| } | |
| float4 tint_symbol_inner() { | |
| float2 a = float2(0.0f); | |
| bar(); | |
| return float4(0.40000000596046447754f, 0.40000000596046447754f, 0.80000001192092895508f, 1.0f); | |
| } | |
| fragment tint_symbol_outputs tint_symbol() { | |
| return tint_symbol_outputs{.tint_symbol_1=tint_symbol_inner()}; | |
| } |