| #version 310 es | |
| precision highp float; | |
| precision highp int; | |
| uniform highp sampler2D t_s; | |
| uniform highp sampler2DShadow d_sc; | |
| void tint_symbol() { | |
| vec4 a = texture(t_s, vec2(1.0f)); | |
| vec4 b = textureGather(d_sc, vec2(1.0f), 1.0f); | |
| } | |
| void main() { | |
| tint_symbol(); | |
| return; | |
| } |