commit | 94ef15d00f29e8a241fb88648dca3121ee74d5fe | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Tue May 21 18:10:57 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue May 21 18:10:57 2024 +0000 |
tree | e63d13f8e091f8e54d10461372600d1fdda19ab1 | |
parent | b6bff7f647a1615ebb73a6a435029465205d24d9 [diff] |
[tint][ast][fuzz] Skip MultiplanarExternalTexture fuzzer if builtins are shadowed This transform assumes the Renamer transform has been run first. Bug: 339704100 Change-Id: I636ececfba3b1c770db347f18af68291fa93c958 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/189121 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.