commit | a6287df9821f76a914ba7376537595cff669990c | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Fri Aug 11 00:45:54 2023 +0000 |
committer | James Price <jrprice@google.com> | Fri Aug 11 00:45:54 2023 +0000 |
tree | 45bbbbe84eaf47ceafe77c1ac21447693c64e499 | |
parent | 1ffc598d1647020a69665d6bbff4dba38240bb12 [diff] |
[hlsl-writer] Add support for read-write textures Bug: tint:2007 Change-Id: I106527f50fbb87db4172f3f42c57736047a34c26 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/146245 Auto-Submit: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.