| cbuffer cbuffer_u : register(b0, space0) { |
| uint4 u[4]; |
| }; |
| RWByteAddressBuffer s : register(u1, space0); |
| |
| void tint_symbol_1(RWByteAddressBuffer buffer, uint offset, float2x2 value) { |
| buffer.Store2((offset + 0u), asuint(value[0u])); |
| buffer.Store2((offset + 8u), asuint(value[1u])); |
| } |
| |
| void tint_symbol(RWByteAddressBuffer buffer, uint offset, float2x2 value[4]) { |
| float2x2 array[4] = value; |
| { |
| for(uint i = 0u; (i < 4u); i = (i + 1u)) { |
| tint_symbol_1(buffer, (offset + (i * 16u)), array[i]); |
| } |
| } |
| } |
| |
| float2x2 tint_symbol_4(uint4 buffer[4], uint offset) { |
| const uint scalar_offset = ((offset + 0u)) / 4; |
| uint4 ubo_load = buffer[scalar_offset / 4]; |
| const uint scalar_offset_1 = ((offset + 8u)) / 4; |
| uint4 ubo_load_1 = buffer[scalar_offset_1 / 4]; |
| return float2x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy))); |
| } |
| |
| typedef float2x2 tint_symbol_3_ret[4]; |
| tint_symbol_3_ret tint_symbol_3(uint4 buffer[4], uint offset) { |
| float2x2 arr[4] = (float2x2[4])0; |
| { |
| for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) { |
| arr[i_1] = tint_symbol_4(buffer, (offset + (i_1 * 16u))); |
| } |
| } |
| return arr; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void f() { |
| tint_symbol(s, 0u, tint_symbol_3(u, 0u)); |
| tint_symbol_1(s, 16u, tint_symbol_4(u, 32u)); |
| s.Store2(16u, asuint(asfloat(u[0].zw).yx)); |
| s.Store(16u, asuint(asfloat(u[0].z))); |
| return; |
| } |