#include <metal_stdlib> | |
using namespace metal; | |
float3x2 m() { | |
thread float tint_symbol_1 = 0.0f; | |
tint_symbol_1 = (tint_symbol_1 + 1.0f); | |
return float3x2(float2(1.0f, 2.0f), float2(3.0f, 4.0f), float2(5.0f, 6.0f)); | |
} | |
void f() { | |
float3x2 const tint_symbol = m(); | |
half3x2 v = half3x2(tint_symbol); | |
} | |