Dawn: Ensure pipeline creation don't use tintProgram before cache missed This CL make shader module cache all reflection information OpenGL backend needed when creating pipeline into the entry point metadata table, so OpenGL backend don't need to use Tint program before shader module compilation cache missed. With this CL, all backends will not actually use Tint program before shader module compilation cache missed. This is one step towards cache becoming completely independent on Tint program. Bug: 402772740 Change-Id: If4047201548e5dd1fbee27f5b4a3bd42873a92de Skip-Clang-Tidy-Checks: modernize-use-ranges Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/231794 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Zhaoming Jiang <zhaoming.jiang@microsoft.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.