Roll ANGLE from d299c51cfc12 to c5ec3fabc84f (14 revisions) https://chromium.googlesource.com/angle/angle.git/+log/d299c51cfc12..c5ec3fabc84f 2026-09-18 syoussefi@chromium.org Vulkan: Fix barrier level tracking in blit-based mipgen 2026-09-18 jisunnie.lee@samsung.com Vulkan: Skip descriptor set pool lookup for recently resolved desc 2026-09-18 syoussefi@chromium.org Vulkan: Don't use VK_KHR_vertex_attribute_divisor if insufficient 2026-09-17 abdolrashidi@google.com Vulkan: Fix shader read stage mask updates 2026-09-17 cclao@google.com Add ThreadSafeDisplayImpl for backend 2026-09-17 zork@google.com EGL: Reset thread state on makeCurrent error 2026-09-17 cclao@google.com Pack the initialized flag into ThreadSafeDisplay::mRefCount 2026-09-17 bajones@chromium.org GL: Change mipmap workaround from flush to forcefullyFlush 2026-09-17 cclao@google.com Restrict EGLSync API to only use ThreadSafeDisplay 2026-09-17 syoussefi@chromium.org CL/Vulkan: Track memory using const refs 2026-09-17 syoussefi@chromium.org Vulkan: Remove duplicate onWrite() in blit-based mipgen path 2026-09-17 lehoangquyen@chromium.org D3D11: Include size in uniform and structured buffer range cache keys 2026-09-17 syoussefi@chromium.org Fix D/S framebuffer fetch tests not initializing renderbuffers 2026-09-17 nikolaysmirnov@google.com Add --cold-run to restricted_trace_perf.py If this roll has caused a breakage, revert this CL and set the roller to dry run mode using the controls here: https://autoroll.skia.org/r/angle-dawn-autoroll Please CC angle-team+autoroll@google.com,jrprice@google.com on the revert to ensure that a human is aware of the problem. To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: None Tbr: jrprice@google.com Change-Id: I435903e470ed4e727624886e76a0d404001e06a3 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/343115 Bot-Commit: dawn-autoroll@skia-public.iam.gserviceaccount.com <dawn-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: dawn-autoroll@skia-public.iam.gserviceaccount.com <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.