| commit | f420a52da06976e502aa75203b407d2237437fd3 | [log] [tgz] |
|---|---|---|
| author | shanxing <shanxing.mei@intel.com> | Thu Jul 17 01:10:20 2025 -0700 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Jul 17 01:10:20 2025 -0700 |
| tree | dc770802ea78ebf413ea4ba3ede1b16b76f86b64 | |
| parent | 4228f58a89ed74f3b4c6ff2dd361dfc7cacd0e5f [diff] |
[dawn][native] Fix conversion from Tint to Dawn TextureFormats R16Float and RG16Float were swapped. Bug: 421948908 Change-Id: I14981c79ec6e7c4f4c706eb7215b217a04f93ba5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/253134 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.