WireCmd: disallow optional members with length="otherMember"

This didn't make sense since these members can be specified to have no
data by setting the length to 0.

 - Prevent uses of this patten by adding an assert in WireCmd.cpp's
   generator.
 - Fix SetBindGroup dynamicOffset to not be optional but default to
   nullptr instead.

This issues would cause a read of uninitialized pointers becaus the
generator code looked like this:

  SetBindGroupCmd cmd;
  cmd.dynamicOffsetCount = record.dynamicOffsetCount; // 1
  bool has_dynamicOffset = record.has_dynamicOffsetl // false
  if (has_dynamicOffset) {
    cmd.dynamicOffsets = ...;
  }
  // Oh no! dynamicOffsets contains garbage even if dynamicOffsetCount
  // is set to 1. dawn_native will happily read it.

Bug: chromium:1220036
Change-Id: I5c468b639f671cef3be2fa64667a0bf114fc902b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54643
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2 files changed
tree: 6fc2bc476822d660e0e56b1863b93520b677aed9
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. examples/
  5. generator/
  6. infra/
  7. scripts/
  8. src/
  9. third_party/
  10. tools/
  11. .clang-format
  12. .gitattributes
  13. .gitignore
  14. .gn
  15. AUTHORS
  16. BUILD.gn
  17. CMakeLists.txt
  18. codereview.settings
  19. dawn.json
  20. dawn_wire.json
  21. DEPS
  22. DIR_METADATA
  23. LICENSE
  24. OWNERS
  25. PRESUBMIT.py
  26. README.chromium
  27. README.md
README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.