| // Copyright 2021 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "dawn/native/CallbackTaskManager.h" | |
| #include <utility> | |
| #include "dawn/common/Assert.h" | |
| namespace dawn::native { | |
| namespace { | |
| struct GenericFunctionTask : CallbackTask { | |
| public: | |
| explicit GenericFunctionTask(std::function<void()> func) : mFunction(std::move(func)) {} | |
| private: | |
| void FinishImpl() override { mFunction(); } | |
| void HandleShutDownImpl() override { mFunction(); } | |
| void HandleDeviceLossImpl() override { mFunction(); } | |
| std::function<void()> mFunction; | |
| }; | |
| } // namespace | |
| void CallbackTask::Execute() { | |
| switch (mState) { | |
| case CallbackState::DeviceLoss: | |
| HandleDeviceLossImpl(); | |
| break; | |
| case CallbackState::ShutDown: | |
| HandleShutDownImpl(); | |
| break; | |
| default: | |
| FinishImpl(); | |
| } | |
| } | |
| void CallbackTask::OnShutDown() { | |
| // Only first state change will have effects in final Execute(). | |
| if (mState != CallbackState::Normal) { | |
| return; | |
| } | |
| mState = CallbackState::ShutDown; | |
| } | |
| void CallbackTask::OnDeviceLoss() { | |
| if (mState != CallbackState::Normal) { | |
| return; | |
| } | |
| mState = CallbackState::DeviceLoss; | |
| } | |
| CallbackTaskManager::CallbackTaskManager() = default; | |
| CallbackTaskManager::~CallbackTaskManager() = default; | |
| bool CallbackTaskManager::IsEmpty() { | |
| return mStateAndQueue.Use([](auto stateAndQueue) { return stateAndQueue->mTaskQueue.empty(); }); | |
| } | |
| void CallbackTaskManager::AddCallbackTask(std::unique_ptr<CallbackTask> callbackTask) { | |
| mStateAndQueue.Use([&](auto stateAndQueue) { | |
| switch (stateAndQueue->mState) { | |
| case CallbackState::ShutDown: | |
| callbackTask->OnShutDown(); | |
| break; | |
| case CallbackState::DeviceLoss: | |
| callbackTask->OnDeviceLoss(); | |
| break; | |
| default: | |
| break; | |
| } | |
| stateAndQueue->mTaskQueue.push_back(std::move(callbackTask)); | |
| }); | |
| } | |
| void CallbackTaskManager::AddCallbackTask(std::function<void()> callback) { | |
| AddCallbackTask(std::make_unique<GenericFunctionTask>(std::move(callback))); | |
| } | |
| void CallbackTaskManager::HandleDeviceLoss() { | |
| mStateAndQueue.Use([&](auto stateAndQueue) { | |
| if (stateAndQueue->mState != CallbackState::Normal) { | |
| return; | |
| } | |
| stateAndQueue->mState = CallbackState::DeviceLoss; | |
| for (auto& task : stateAndQueue->mTaskQueue) { | |
| task->OnDeviceLoss(); | |
| } | |
| }); | |
| } | |
| void CallbackTaskManager::HandleShutDown() { | |
| mStateAndQueue.Use([&](auto stateAndQueue) { | |
| if (stateAndQueue->mState != CallbackState::Normal) { | |
| return; | |
| } | |
| stateAndQueue->mState = CallbackState::ShutDown; | |
| for (auto& task : stateAndQueue->mTaskQueue) { | |
| task->OnShutDown(); | |
| } | |
| }); | |
| } | |
| void CallbackTaskManager::Flush() { | |
| if (IsEmpty()) { | |
| return; | |
| } | |
| // If a user calls Queue::Submit inside the callback, then the device will be ticked, | |
| // which in turns ticks the tracker, causing reentrance and dead lock here. To prevent | |
| // such reentrant call, we remove all the callback tasks from mCallbackTaskManager, | |
| // update mCallbackTaskManager, then call all the callbacks. | |
| std::vector<std::unique_ptr<CallbackTask>> allTasks; | |
| mStateAndQueue.Use([&](auto stateAndQueue) { allTasks.swap(stateAndQueue->mTaskQueue); }); | |
| for (auto& callbackTask : allTasks) { | |
| callbackTask->Execute(); | |
| } | |
| } | |
| } // namespace dawn::native |