commit | 95c5010fc9466aa91811b3c0300c8827cf22a81d | [log] [tgz] |
---|---|---|
author | Jiawei Shao <jiawei.shao@intel.com> | Wed May 21 19:17:18 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed May 21 19:17:18 2025 -0700 |
tree | b4b1bafdc897b1cfadea71c380e7bd36d480e855 | |
parent | 9046779b9bef84cadd72231a80589d7c242dc31a [diff] |
D3D12: Enable Integer Range Analysis behind a toggle With this CL the performance of dawn_perf_tests "ShaderRobustnessPerf" with integer range analysis enabled will be on par with the one with robustness disabled on D3D12. Bug: 348701956 Change-Id: I6873801f5ff4f3382fb52ef0a3c10049612f8055 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/242976 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.