blob: 19056be0edb5cdd2ba95f22d09ab6158665b962e [file] [log] [blame]
const TRI_VERTICES = array(vec4(0.0, 0.0, 0.0, 1.0), vec4(0.0, 1.0, 0.0, 1.0), vec4(1.0, 1.0, 0.0, 1.0));
@vertex
fn vs_main(@builtin(vertex_index) in_vertex_index : u32) -> @builtin(position) vec4<f32> {
return TRI_VERTICES[in_vertex_index];
}