blob: 110fd041ad8d49ef95f2b541f86efab55621fac2 [file] [log] [blame]
#version 310 es
struct S {
mat4 matrix_view;
mat3 matrix_normal;
};
layout(binding = 0, std140) uniform tint_symbol_block_ubo {
S inner;
} tint_symbol;
vec4 tint_symbol_1() {
float x = tint_symbol.inner.matrix_view[0].z;
return vec4(x, 0.0f, 0.0f, 1.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = tint_symbol_1();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}