| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: Result = struct @align(4) { |
| values:array<f32> @offset(0) |
| } |
| |
| %b1 = block { # root |
| %tex:ptr<handle, texture_depth_2d, read> = var @binding_point(0, 0) |
| %result:ptr<storage, Result, read_write> = var @binding_point(0, 1) |
| } |
| |
| %tint_symbol = @compute @workgroup_size(1, 1, 1) func(%GlobalInvocationId:vec3<u32> [@global_invocation_id]):void -> %b2 { |
| %b2 = block { |
| %5:u32 = access %GlobalInvocationId, 1u |
| %6:u32 = mul %5, 128u |
| %7:u32 = access %GlobalInvocationId, 0u |
| %8:u32 = add %6, %7 |
| %9:ptr<storage, f32, read_write> = access %result, 0u, %8 |
| %10:texture_depth_2d = load %tex |
| %11:u32 = access %GlobalInvocationId, 0u |
| %12:i32 = convert %11 |
| %13:u32 = access %GlobalInvocationId, 1u |
| %14:i32 = convert %13 |
| %15:vec2<i32> = construct %12, %14 |
| %16:f32 = textureLoad %10, %15, 0i |
| store %9, %16 |
| ret |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |