| commit | a51e631c6bd80b64c0f1921aac204467562135d4 | [log] [tgz] |
|---|---|---|
| author | jchen10 <jie.a.chen@intel.com> | Tue Jun 27 02:40:32 2023 +0000 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Jun 27 02:40:32 2023 +0000 |
| tree | bb5db41a409dde20bb6315cb1718f59068177613 | |
| parent | 7d6df42fd992c287882f78fd7a1be732852088b5 [diff] |
d3d11: Enable MultithreadTests ID3D11DeviceContext is not thread-safe. This adds some robust checks to ensure ID3D11DeviceContext is always used under the protection of lock. Bug: dawn:1705 Change-Id: I25e483b5c33652cfaa75673e3c46b20d635a1c8b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/137205 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.