commit | b8ebc7a346b26421290943d49f75c1bf38539ec2 | [log] [tgz] |
---|---|---|
author | Loko Kung <lokokung@google.com> | Fri Jun 21 02:29:28 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Jun 21 02:29:28 2024 +0000 |
tree | 6f67d2f3db6b7efa3ab1f6bd079b9d93f35e07b7 | |
parent | be4f9bdf03d19b7e4c32f290642c8453250a5c98 [diff] |
[wgpu-headers] Make lambda callbacks allocate via move. - This allows the lambdas to capture via move. Bug: 42241461 Change-Id: Id6a68b31b98cb3688c5f10c2641b92ccf613a037 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/194520 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.