commit | 96ac969a33de78c673e767e0504e93b1d89a2db3 | [log] [tgz] |
---|---|---|
author | jchen10 <jie.a.chen@intel.com> | Tue Sep 14 02:41:49 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Sep 14 02:41:49 2021 +0000 |
tree | b9b55011247862ee14e3552b24b7e97883da3d99 | |
parent | 817ba17d4cfb5b6ffe2deef6f9bbd23c8500215c [diff] |
Use WGPU_ARRAY_LAYER_COUNT_UNDEFINED instead of 0 This seperates the undefined 'arrayLayerCount' from 0 to WGPU_ARRAY_LAYER_COUNT_UNDEFINED. So 0 arrayLayerCount is treated as a validation error. Bug: dawn:1026 Change-Id: I7b4ae024b02ac0d2aa260b2a8c64b09bd967db87 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63660 Reviewed-by: Jie A Chen <jie.a.chen@intel.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.