Fix MSVC warnings on enum class switches
diff --git a/src/backend/InputState.cpp b/src/backend/InputState.cpp
index 5bfba91..902e082 100644
--- a/src/backend/InputState.cpp
+++ b/src/backend/InputState.cpp
@@ -27,6 +27,8 @@
return sizeof(uint16_t);
case nxt::IndexFormat::Uint32:
return sizeof(uint32_t);
+ default:
+ UNREACHABLE();
}
}
@@ -40,6 +42,8 @@
return 2;
case nxt::VertexFormat::FloatR32:
return 1;
+ default:
+ UNREACHABLE();
}
}
@@ -50,6 +54,8 @@
case nxt::VertexFormat::FloatR32G32:
case nxt::VertexFormat::FloatR32:
return VertexFormatNumComponents(format) * sizeof(float);
+ default:
+ UNREACHABLE();
}
}
diff --git a/src/backend/Texture.cpp b/src/backend/Texture.cpp
index c28951c..a7c378b 100644
--- a/src/backend/Texture.cpp
+++ b/src/backend/Texture.cpp
@@ -23,6 +23,8 @@
switch (format) {
case nxt::TextureFormat::R8G8B8A8Unorm:
return 4;
+ default:
+ UNREACHABLE();
}
}
@@ -97,6 +99,8 @@
switch (format) {
case nxt::TextureFormat::R8G8B8A8Unorm:
return false;
+ default:
+ UNREACHABLE();
}
}
diff --git a/src/backend/d3d12/CommandBufferD3D12.cpp b/src/backend/d3d12/CommandBufferD3D12.cpp
index 352d487..4a9a637 100644
--- a/src/backend/d3d12/CommandBufferD3D12.cpp
+++ b/src/backend/d3d12/CommandBufferD3D12.cpp
@@ -38,6 +38,8 @@
return DXGI_FORMAT_R16_UINT;
case nxt::IndexFormat::Uint32:
return DXGI_FORMAT_R32_UINT;
+ default:
+ UNREACHABLE();
}
}
diff --git a/src/backend/d3d12/InputStateD3D12.cpp b/src/backend/d3d12/InputStateD3D12.cpp
index 5a9e559..73b3acb 100644
--- a/src/backend/d3d12/InputStateD3D12.cpp
+++ b/src/backend/d3d12/InputStateD3D12.cpp
@@ -27,6 +27,8 @@
return DXGI_FORMAT_R32G32_FLOAT;
case nxt::VertexFormat::FloatR32:
return DXGI_FORMAT_R32_FLOAT;
+ default:
+ UNREACHABLE();
}
}
@@ -36,6 +38,8 @@
return D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA;
case nxt::InputStepMode::Instance:
return D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA;
+ default:
+ UNREACHABLE();
}
}
diff --git a/src/backend/d3d12/TextureD3D12.cpp b/src/backend/d3d12/TextureD3D12.cpp
index f17950b..432b5b8 100644
--- a/src/backend/d3d12/TextureD3D12.cpp
+++ b/src/backend/d3d12/TextureD3D12.cpp
@@ -66,6 +66,8 @@
switch (dimension) {
case nxt::TextureDimension::e2D:
return D3D12_RESOURCE_DIMENSION_TEXTURE2D;
+ default:
+ UNREACHABLE();
}
}
@@ -73,6 +75,8 @@
switch (format) {
case nxt::TextureFormat::R8G8B8A8Unorm:
return DXGI_FORMAT_R8G8B8A8_UNORM;
+ default:
+ UNREACHABLE();
}
}
}
diff --git a/src/backend/opengl/CommandBufferGL.cpp b/src/backend/opengl/CommandBufferGL.cpp
index 3e968c5..27a7568 100644
--- a/src/backend/opengl/CommandBufferGL.cpp
+++ b/src/backend/opengl/CommandBufferGL.cpp
@@ -41,6 +41,8 @@
return GL_UNSIGNED_SHORT;
case nxt::IndexFormat::Uint32:
return GL_UNSIGNED_INT;
+ default:
+ UNREACHABLE();
}
}
@@ -51,6 +53,8 @@
case nxt::VertexFormat::FloatR32G32:
case nxt::VertexFormat::FloatR32:
return GL_FLOAT;
+ default:
+ UNREACHABLE();
}
}
diff --git a/src/backend/opengl/DepthStencilStateGL.cpp b/src/backend/opengl/DepthStencilStateGL.cpp
index 97d1830..4fb287d 100644
--- a/src/backend/opengl/DepthStencilStateGL.cpp
+++ b/src/backend/opengl/DepthStencilStateGL.cpp
@@ -16,6 +16,7 @@
#include "backend/opengl/OpenGLBackend.h"
#include "backend/opengl/PersistentPipelineStateGL.h"
+#include "common/Assert.h"
namespace backend {
namespace opengl {
@@ -39,6 +40,8 @@
return GL_EQUAL;
case nxt::CompareFunction::Always:
return GL_ALWAYS;
+ default:
+ UNREACHABLE();
}
}
@@ -60,6 +63,8 @@
return GL_INCR_WRAP;
case nxt::StencilOperation::DecrementWrap:
return GL_DECR_WRAP;
+ default:
+ UNREACHABLE();
}
}
}
diff --git a/src/backend/opengl/PipelineGL.cpp b/src/backend/opengl/PipelineGL.cpp
index 01cbfee..1fb4746 100644
--- a/src/backend/opengl/PipelineGL.cpp
+++ b/src/backend/opengl/PipelineGL.cpp
@@ -36,6 +36,8 @@
return GL_FRAGMENT_SHADER;
case nxt::ShaderStage::Compute:
return GL_COMPUTE_SHADER;
+ default:
+ UNREACHABLE();
}
}
diff --git a/src/backend/opengl/SamplerGL.cpp b/src/backend/opengl/SamplerGL.cpp
index 35489c5..742603f 100644
--- a/src/backend/opengl/SamplerGL.cpp
+++ b/src/backend/opengl/SamplerGL.cpp
@@ -14,6 +14,8 @@
#include "backend/opengl/SamplerGL.h"
+#include "common/Assert.h"
+
namespace backend {
namespace opengl {
@@ -24,6 +26,8 @@
return GL_NEAREST;
case nxt::FilterMode::Linear:
return GL_LINEAR;
+ default:
+ UNREACHABLE();
}
}
@@ -35,6 +39,8 @@
return GL_NEAREST_MIPMAP_NEAREST;
case nxt::FilterMode::Linear:
return GL_NEAREST_MIPMAP_LINEAR;
+ default:
+ UNREACHABLE();
}
case nxt::FilterMode::Linear:
switch (mipMapFilter) {
@@ -42,7 +48,11 @@
return GL_LINEAR_MIPMAP_NEAREST;
case nxt::FilterMode::Linear:
return GL_LINEAR_MIPMAP_LINEAR;
+ default:
+ UNREACHABLE();
}
+ default:
+ UNREACHABLE();
}
}
}
diff --git a/src/backend/opengl/TextureGL.cpp b/src/backend/opengl/TextureGL.cpp
index 6605d6a..f0eb89d 100644
--- a/src/backend/opengl/TextureGL.cpp
+++ b/src/backend/opengl/TextureGL.cpp
@@ -14,6 +14,8 @@
#include "backend/opengl/TextureGL.h"
+#include "common/Assert.h"
+
#include <algorithm>
#include <vector>
@@ -26,6 +28,8 @@
switch (dimension) {
case nxt::TextureDimension::e2D:
return GL_TEXTURE_2D;
+ default:
+ UNREACHABLE();
}
}
@@ -33,6 +37,8 @@
switch (format) {
case nxt::TextureFormat::R8G8B8A8Unorm:
return {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE};
+ default:
+ UNREACHABLE();
}
}
diff --git a/src/common/Assert.h b/src/common/Assert.h
index 1e2cad1..9a24b3f 100644
--- a/src/common/Assert.h
+++ b/src/common/Assert.h
@@ -35,7 +35,7 @@
// MSVC triggers a warning in /W4 for do {} while(0). SDL worked around this by using
// // (0,0) and points out that it looks like an owl face.
-#if defined(_MSC_VER)
+#if defined(NXT_COMPILER_MSVC)
#define NXT_ASSERT_LOOP_CONDITION (0,0)
#else
#define NXT_ASSERT_LOOP_CONDITION (0)
@@ -51,10 +51,10 @@
} \
} while(NXT_ASSERT_LOOP_CONDITION)
#else
- #if defined(_MSC_VER)
+ #if defined(NXT_COMPILER_MSVC)
#define NXT_ASSERT_CALLSITE_HELPER(file, func, line, condition) \
__assume(condition)
- #elif defined(__clang__) && defined(__builtin_assume)
+ #elif defined(NXT_COMPILER_CLANG) && defined(__builtin_assume)
#define NXT_ASSERT_CALLSITE_HELPER(file, func, line, condition) \
__builtin_assume(condition)
#else
@@ -66,9 +66,14 @@
#endif
#define NXT_ASSERT(condition) NXT_ASSERT_CALLSITE_HELPER(__FILE__, __func__, __LINE__, condition)
+#define NXT_UNREACHABLE() \
+ do { \
+ NXT_ASSERT(false && "Unreachable code hit"); NXT_BUILTIN_UNREACHABLE(); \
+ } while(NXT_ASSERT_LOOP_CONDITION)
#if !defined(NXT_SKIP_ASSERT_SHORTHANDS)
#define ASSERT NXT_ASSERT
+ #define UNREACHABLE NXT_UNREACHABLE
#endif
#endif // COMMON_ASSERT_H_
diff --git a/src/common/Compiler.h b/src/common/Compiler.h
index 7ee3a02..a6d84ae 100644
--- a/src/common/Compiler.h
+++ b/src/common/Compiler.h
@@ -16,10 +16,17 @@
#define COMMON_COMPILER_H_
// Defines macros for compiler-specific functionality
+// - NXT_COMPILER_[CLANG|GCC|MSVC]: Compiler detection
// - NXT_BREAKPOINT(): Raises an exception and breaks in the debugger
+// - NXT_BUILTIN_UNREACHABLE(): Hints the compiler that a code path is unreachable
// Clang and GCC
#ifdef __GNUC__
+ #if defined(__clang__)
+ #define NXT_COMPILER_CLANG
+ #else
+ #define NXT_COMPILER_GCC
+ #endif
#if defined(__i386__) || defined(__x86_64__)
#define NXT_BREAKPOINT() __asm__ __volatile__("int $3\n\t")
@@ -27,11 +34,17 @@
#error "Implement BREAKPOINT on your platform"
#endif
+ #define NXT_BUILTIN_UNREACHABLE() __builtin_unreachable()
+
// MSVC
#elif defined(_MSC_VER)
+ #define NXT_COMPILER_MSVC
+
extern void __cdecl __debugbreak(void);
#define NXT_BREAKPOINT() __debugbreak()
+ #define NXT_BUILTIN_UNREACHABLE() __assume(false)
+
#else
#error "Unsupported compiler"
#endif
diff --git a/src/tests/end2end/InputStateTests.cpp b/src/tests/end2end/InputStateTests.cpp
index c0de37d..ea05ee8 100644
--- a/src/tests/end2end/InputStateTests.cpp
+++ b/src/tests/end2end/InputStateTests.cpp
@@ -14,6 +14,7 @@
#include "tests/NXTTest.h"
+#include "common/Assert.h"
#include "utils/NXTHelpers.h"
using nxt::InputStepMode;
@@ -72,6 +73,8 @@
return component >= 2;
case VertexFormat::FloatR32:
return component >= 1;
+ default:
+ NXT_UNREACHABLE();
}
}
diff --git a/src/utils/BackendBinding.cpp b/src/utils/BackendBinding.cpp
index 917c4d6..db19eb3 100644
--- a/src/utils/BackendBinding.cpp
+++ b/src/utils/BackendBinding.cpp
@@ -14,6 +14,8 @@
#include "utils/BackendBinding.h"
+#include "common/Assert.h"
+
namespace utils {
BackendBinding* CreateD3D12Binding();
@@ -50,6 +52,9 @@
case BackendType::Vulkan:
return nullptr; // TODO(cwallez@chromium.org) change it to CreateVulkanBinding();
+
+ default:
+ UNREACHABLE();
}
}
diff --git a/src/utils/NXTHelpers.cpp b/src/utils/NXTHelpers.cpp
index cecdb36..595d073 100644
--- a/src/utils/NXTHelpers.cpp
+++ b/src/utils/NXTHelpers.cpp
@@ -14,6 +14,8 @@
#include "utils/NXTHelpers.h"
+#include "common/Assert.h"
+
#include <shaderc/shaderc.hpp>
#include <cstring>
@@ -38,6 +40,8 @@
case nxt::ShaderStage::Compute:
kind = shaderc_glsl_compute_shader;
break;
+ default:
+ UNREACHABLE();
}
auto result = compiler.CompileGlslToSpv(source, strlen(source), kind, "myshader?", options);