| // Copyright 2017 The NXT Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "backend/InputState.h" |
| |
| #include "backend/Device.h" |
| #include "common/Assert.h" |
| |
| namespace backend { |
| |
| // InputState helpers |
| |
| size_t IndexFormatSize(nxt::IndexFormat format) { |
| switch (format) { |
| case nxt::IndexFormat::Uint16: |
| return sizeof(uint16_t); |
| case nxt::IndexFormat::Uint32: |
| return sizeof(uint32_t); |
| default: |
| UNREACHABLE(); |
| } |
| } |
| |
| uint32_t VertexFormatNumComponents(nxt::VertexFormat format) { |
| switch (format) { |
| case nxt::VertexFormat::FloatR32G32B32A32: |
| return 4; |
| case nxt::VertexFormat::FloatR32G32B32: |
| return 3; |
| case nxt::VertexFormat::FloatR32G32: |
| return 2; |
| case nxt::VertexFormat::FloatR32: |
| return 1; |
| default: |
| UNREACHABLE(); |
| } |
| } |
| |
| size_t VertexFormatSize(nxt::VertexFormat format) { |
| switch (format) { |
| case nxt::VertexFormat::FloatR32G32B32A32: |
| case nxt::VertexFormat::FloatR32G32B32: |
| case nxt::VertexFormat::FloatR32G32: |
| case nxt::VertexFormat::FloatR32: |
| return VertexFormatNumComponents(format) * sizeof(float); |
| default: |
| UNREACHABLE(); |
| } |
| } |
| |
| // InputStateBase |
| |
| InputStateBase::InputStateBase(InputStateBuilder* builder) { |
| attributesSetMask = builder->attributesSetMask; |
| attributeInfos = builder->attributeInfos; |
| inputsSetMask = builder->inputsSetMask; |
| inputInfos = builder->inputInfos; |
| } |
| |
| const std::bitset<kMaxVertexAttributes>& InputStateBase::GetAttributesSetMask() const { |
| return attributesSetMask; |
| } |
| |
| const InputStateBase::AttributeInfo& InputStateBase::GetAttribute(uint32_t location) const { |
| ASSERT(attributesSetMask[location]); |
| return attributeInfos[location]; |
| } |
| |
| const std::bitset<kMaxVertexInputs>& InputStateBase::GetInputsSetMask() const { |
| return inputsSetMask; |
| } |
| |
| const InputStateBase::InputInfo& InputStateBase::GetInput(uint32_t slot) const { |
| ASSERT(inputsSetMask[slot]); |
| return inputInfos[slot]; |
| } |
| |
| // InputStateBuilder |
| |
| InputStateBuilder::InputStateBuilder(DeviceBase* device) : Builder(device) { |
| } |
| |
| InputStateBase* InputStateBuilder::GetResultImpl() { |
| for (uint32_t location = 0; location < kMaxVertexAttributes; ++location) { |
| if (attributesSetMask[location] && |
| !inputsSetMask[attributeInfos[location].bindingSlot]) { |
| HandleError("Attribute uses unset input"); |
| return nullptr; |
| } |
| } |
| |
| return device->CreateInputState(this); |
| } |
| |
| void InputStateBuilder::SetAttribute(uint32_t shaderLocation, |
| uint32_t bindingSlot, nxt::VertexFormat format, uint32_t offset) { |
| if (shaderLocation >= kMaxVertexAttributes) { |
| HandleError("Setting attribute out of bounds"); |
| return; |
| } |
| if (bindingSlot >= kMaxVertexInputs) { |
| HandleError("Binding slot out of bounds"); |
| return; |
| } |
| if (attributesSetMask[shaderLocation]) { |
| HandleError("Setting already set attribute"); |
| return; |
| } |
| |
| attributesSetMask.set(shaderLocation); |
| auto& info = attributeInfos[shaderLocation]; |
| info.bindingSlot = bindingSlot; |
| info.format = format; |
| info.offset = offset; |
| } |
| |
| void InputStateBuilder::SetInput(uint32_t bindingSlot, uint32_t stride, |
| nxt::InputStepMode stepMode) { |
| if (bindingSlot >= kMaxVertexInputs) { |
| HandleError("Setting input out of bounds"); |
| return; |
| } |
| if (inputsSetMask[bindingSlot]) { |
| HandleError("Setting already set input"); |
| return; |
| } |
| |
| inputsSetMask.set(bindingSlot); |
| auto& info = inputInfos[bindingSlot]; |
| info.stride = stride; |
| info.stepMode = stepMode; |
| } |
| |
| } |