Annotate dangling pointer found with --wire-trace-dir={}

Outside of the CQ, one test is failing:
https://ci.chromium.org/ui/p/dawn/builders/ci/cron-linux-clang-rel-x64

Reproducer:
```
dawn_unittests \
  --use-wire \
  --wire-trace-dir={} \
  --gtest_filter=CountUTF16CodeUnitsFromUTF8StringTest.ValidUnicodeString
```

This patches annotates the pointer to ignore the error for now.

Bug: chromium:1464560, dawn:2345
Change-Id: Ie8e3130867384c2d5202e2c33802a097ffdbd153
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/170201
Auto-Submit: Arthur Sonzogni <arthursonzogni@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Arthur Sonzogni <arthursonzogni@chromium.org>
1 file changed
tree: b663742c9d53c348de9fb07793f9b1abd0434c46
  1. .github/
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  5. generator/
  6. include/
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  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
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  25. CMakeSettings.json
  26. CODE_OF_CONDUCT.md
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  30. DEPS
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  35. go_presubmit_support.py
  36. LICENSE
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  39. README.chromium
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  41. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.