commit | 96ea474941e3084d304eca6983b2d87d8734670d | [log] [tgz] |
---|---|---|
author | Ryan Harrison <rharrison@chromium.org> | Tue Oct 29 18:02:45 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Oct 29 18:02:45 2024 +0000 |
tree | 0771dfee7dcbf5b3062ec6c03611b30430b6155b | |
parent | 584b5c71a44a52b95ca8a92113a4b1fc3229fe21 [diff] |
[tint][ir][val] Check rules around bool for shader IO Change-Id: I335c1e1091f734e96e58116ec33a5ecdfebab6a3 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/212739 Reviewed-by: James Price <jrprice@google.com> Auto-Submit: Ryan Harrison <rharrison@chromium.org> Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.