vulkan: Change mappable buffer memory selection logic

For BufferMapExtendedUsages buffers that are read mappable make it
prefer HOST_CACHED for instead of HOST_COHERENT. This matches the logic
for mappable non-device local buffers already.

For BufferMapExtendedUsages buffers that are write mappable make it
prefer HOST_COHERENT over HOST_COHERENT+HOST_CACHED. This is based on
ARM guidance from [1] and the fact that HOST_CACHED might have overhead
but can't help if there is no CPU read access.

For read+write mappable buffers they still prefer
HOST_COHERENT+HOST_CACHED. If a memory type with both is not available
they will now prefer HOST_CACHED memory over HOST_COHERENT memory.

This also moves all the HOST_CACHED vs HOST_COHERENT logic out of
GetRequiredMemoryPropertyFlags() since neither is actually required.

[1] https://developer.arm.com/documentation/101897/0304/CPU-overheads/Vulkan-CPU-memory-mapping

Bug: 422798184
Change-Id: I2727ad64a3f804257aa74c203ada9ddf3209ffff
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/265474
Reviewed-by: Shahbaz Youssefi <syoussefi@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Kyle Charbonneau <kylechar@google.com>
3 files changed
tree: 6eb403e54cb8ce2af947fa1f6aa694908f27cddd
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
  21. .gitmodules
  22. .gn
  23. .style.yapf
  24. .vpython3
  25. AUTHORS
  26. BUILD.bazel
  27. BUILD.gn
  28. CMakeLists.txt
  29. CMakeSettings.json
  30. CODE_OF_CONDUCT.md
  31. codereview.settings
  32. CONTRIBUTING.md
  33. CPPLINT.cfg
  34. DEPS
  35. DIR_METADATA
  36. go.mod
  37. go.sum
  38. go_presubmit_support.py
  39. LICENSE
  40. OWNERS
  41. PRESUBMIT.py
  42. README.chromium
  43. README.md
  44. unsafe_buffers_paths.txt
  45. WATCHLISTS
  46. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.