| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_padded_array_element { |
| /* 0x0000 */ int el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[4]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) { |
| float4 v = 0.0f; |
| int i = 0; |
| int const x_36 = x_6.x_GLF_uniform_int_values.arr[3].el; |
| float const x_37 = float(x_36); |
| v = float4(x_37, x_37, x_37, x_37); |
| int const x_40 = x_6.x_GLF_uniform_int_values.arr[0].el; |
| i = x_40; |
| while (true) { |
| int const x_45 = i; |
| int const x_47 = x_6.x_GLF_uniform_int_values.arr[3].el; |
| if ((x_45 < x_47)) { |
| } else { |
| break; |
| } |
| int const x_50 = i; |
| int const x_51 = i; |
| v[uint3(0u, 1u, 2u)[x_50]] = float(x_51); |
| { |
| int const x_55 = i; |
| i = (x_55 + 1); |
| } |
| } |
| float4 const x_57 = v; |
| int const x_59 = x_6.x_GLF_uniform_int_values.arr[0].el; |
| int const x_62 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| int const x_65 = x_6.x_GLF_uniform_int_values.arr[2].el; |
| int const x_68 = x_6.x_GLF_uniform_int_values.arr[3].el; |
| if (all((x_57 == float4(float(x_59), float(x_62), float(x_65), float(x_68))))) { |
| int const x_77 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| int const x_80 = x_6.x_GLF_uniform_int_values.arr[0].el; |
| int const x_83 = x_6.x_GLF_uniform_int_values.arr[0].el; |
| int const x_86 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| *(tint_symbol_4) = float4(float(x_77), float(x_80), float(x_83), float(x_86)); |
| } else { |
| int const x_90 = x_6.x_GLF_uniform_int_values.arr[0].el; |
| float const x_91 = float(x_90); |
| *(tint_symbol_4) = float4(x_91, x_91, x_91, x_91); |
| } |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(x_6, &(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |