| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct main_out { |
| uint x_4_1; |
| float4 gl_Position; |
| }; |
| struct tint_symbol_2 { |
| float2 x_3_param [[attribute(0)]]; |
| }; |
| struct tint_symbol_3 { |
| uint x_4_1 [[user(locn0)]]; |
| float4 gl_Position [[position]]; |
| }; |
| |
| void main_1(thread float2* const tint_symbol_6, thread uint* const tint_symbol_7, thread float4* const tint_symbol_8) { |
| float const x_30 = (*(tint_symbol_6)).x; |
| float const x_36 = (*(tint_symbol_6)).y; |
| *(tint_symbol_7) = (uint((((x_30 + 1.027777791f) * 18.0f) - 1.0f)) + (uint((((x_36 + 1.027777791f) * 18.0f) - 1.0f)) * 36u)); |
| float2 const x_43 = *(tint_symbol_6); |
| *(tint_symbol_8) = float4(x_43.x, x_43.y, 0.0f, 1.0f); |
| return; |
| } |
| |
| vertex tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) { |
| thread float2 tint_symbol_9 = 0.0f; |
| thread uint tint_symbol_10 = 0u; |
| thread float4 tint_symbol_11 = 0.0f; |
| float2 const x_3_param = tint_symbol_1.x_3_param; |
| tint_symbol_9 = x_3_param; |
| main_1(&(tint_symbol_9), &(tint_symbol_10), &(tint_symbol_11)); |
| main_out const tint_symbol_4 = {.x_4_1=tint_symbol_10, .gl_Position=tint_symbol_11}; |
| tint_symbol_3 const tint_symbol_5 = {.x_4_1=tint_symbol_4.x_4_1, .gl_Position=tint_symbol_4.gl_Position}; |
| return tint_symbol_5; |
| } |
| |