blob: 51372533d6b93bedf940cbfeb544895d97046cf7 [file] [log] [blame]
// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "utils/BackendBinding.h"
#include "common/Assert.h"
#include "common/SwapChainUtils.h"
#include "dawn_native/MetalBackend.h"
#define GLFW_EXPOSE_NATIVE_COCOA
#include "GLFW/glfw3.h"
#include "GLFW/glfw3native.h"
#import <QuartzCore/CAMetalLayer.h>
namespace utils {
class SwapChainImplMTL {
public:
using WSIContext = dawnWSIContextMetal;
SwapChainImplMTL(id nsWindow) : mNsWindow(nsWindow) {
}
~SwapChainImplMTL() {
[mCurrentTexture release];
[mCurrentDrawable release];
}
void Init(dawnWSIContextMetal* ctx) {
mMtlDevice = ctx->device;
mCommandQueue = [mMtlDevice newCommandQueue];
}
dawnSwapChainError Configure(dawnTextureFormat format,
dawnTextureUsageBit usage,
uint32_t width,
uint32_t height) {
if (format != DAWN_TEXTURE_FORMAT_B8_G8_R8_A8_UNORM) {
return "unsupported format";
}
ASSERT(width > 0);
ASSERT(height > 0);
NSView* contentView = [mNsWindow contentView];
[contentView setWantsLayer:YES];
CGSize size = {};
size.width = width;
size.height = height;
mLayer = [CAMetalLayer layer];
[mLayer setDevice:mMtlDevice];
[mLayer setPixelFormat:MTLPixelFormatBGRA8Unorm];
[mLayer setDrawableSize:size];
constexpr uint32_t kFramebufferOnlyTextureUsages =
DAWN_TEXTURE_USAGE_BIT_OUTPUT_ATTACHMENT | DAWN_TEXTURE_USAGE_BIT_PRESENT;
bool hasOnlyFramebufferUsages = !(usage & (~kFramebufferOnlyTextureUsages));
if (hasOnlyFramebufferUsages) {
[mLayer setFramebufferOnly:YES];
}
[contentView setLayer:mLayer];
return DAWN_SWAP_CHAIN_NO_ERROR;
}
dawnSwapChainError GetNextTexture(dawnSwapChainNextTexture* nextTexture) {
[mCurrentDrawable release];
mCurrentDrawable = [mLayer nextDrawable];
[mCurrentDrawable retain];
[mCurrentTexture release];
mCurrentTexture = mCurrentDrawable.texture;
[mCurrentTexture retain];
nextTexture->texture.ptr = reinterpret_cast<void*>(mCurrentTexture);
return DAWN_SWAP_CHAIN_NO_ERROR;
}
dawnSwapChainError Present() {
id<MTLCommandBuffer> commandBuffer = [mCommandQueue commandBuffer];
[commandBuffer presentDrawable:mCurrentDrawable];
[commandBuffer commit];
return DAWN_SWAP_CHAIN_NO_ERROR;
}
private:
id mNsWindow = nil;
id<MTLDevice> mMtlDevice = nil;
id<MTLCommandQueue> mCommandQueue = nil;
CAMetalLayer* mLayer = nullptr;
id<CAMetalDrawable> mCurrentDrawable = nil;
id<MTLTexture> mCurrentTexture = nil;
};
class MetalBinding : public BackendBinding {
public:
void SetupGLFWWindowHints() override {
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
}
dawnDevice CreateDevice() override {
// Make an instance and find a Metal adapter
mInstance = std::make_unique<dawn_native::Instance>();
mInstance->DiscoverDefaultAdapters();
std::vector<dawn_native::Adapter> adapters = mInstance->GetAdapters();
for (dawn_native::Adapter adapter : adapters) {
if (adapter.GetBackendType() == dawn_native::BackendType::Metal) {
dawnDevice device = adapter.CreateDevice();
mMetalDevice = dawn_native::metal::GetMetalDevice(device);
return device;
}
}
UNREACHABLE();
return {};
}
uint64_t GetSwapChainImplementation() override {
if (mSwapchainImpl.userData == nullptr) {
mSwapchainImpl = CreateSwapChainImplementation(
new SwapChainImplMTL(glfwGetCocoaWindow(mWindow)));
}
return reinterpret_cast<uint64_t>(&mSwapchainImpl);
}
dawnTextureFormat GetPreferredSwapChainTextureFormat() override {
return DAWN_TEXTURE_FORMAT_B8_G8_R8_A8_UNORM;
}
private:
std::unique_ptr<dawn_native::Instance> mInstance;
id<MTLDevice> mMetalDevice = nil;
dawnSwapChainImplementation mSwapchainImpl = {};
};
BackendBinding* CreateMetalBinding() {
return new MetalBinding;
}
}