commit | 97b83480865904050c7b0ebf77b6632c80379c43 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Sun Feb 05 10:52:57 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Sun Feb 05 10:52:57 2023 +0000 |
tree | 9a116a7badb08b88189e413c037aed0b0a561426 | |
parent | 587a4cb2783c0f9c994fb12acc32818a3dd865d3 [diff] |
Kokoro: Fix windows builds The change to use `go run` over `go build` has upset the windows kokoro builds. Use absolute paths. Change-Id: Id9700529b3460a5ab579f82f616a95c3498c152c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/118722 Kokoro: Kokoro <noreply+kokoro@google.com> Auto-Submit: Ben Clayton <bclayton@google.com> Commit-Queue: James Price <jrprice@google.com> Reviewed-by: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.