commit | f8ef5e95ac8ab6f8024aed26405bf25c6446c08e | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Wed Apr 26 00:21:14 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Apr 26 00:21:14 2023 +0000 |
tree | ad33a9e3b719b7fedcfda96d53f61baee8b04e9c | |
parent | aa97bb5327c375e89ec1f0ee612b0e00093b9c34 [diff] |
Disable SamplerTests on NVIDIA D3D11 Suspect to be causing flakes in D3D12 sampler tests Bug: dawn:1779 Change-Id: I7a8518683142191e05c7befed078d69abdaf9b77 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129280 Reviewed-by: Loko Kung <lokokung@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.