dawn/node: fix binding for GPUBufferMapState
This fixes a linking problem.
The conversion function should be a member of the Convert class,
not a freestanding function.
Change-Id: Ifa351e4ba6fb0e95fed311a11e9dc56e13eb1a0b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129260
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
diff --git a/src/dawn/node/binding/Converter.cpp b/src/dawn/node/binding/Converter.cpp
index afbf80b..a83f6701 100644
--- a/src/dawn/node/binding/Converter.cpp
+++ b/src/dawn/node/binding/Converter.cpp
@@ -1724,7 +1724,7 @@
return false;
}
-bool Convert(interop::GPUBufferMapState& out, wgpu::BufferMapState in) {
+bool Converter::Convert(interop::GPUBufferMapState& out, wgpu::BufferMapState in) {
switch (in) {
case wgpu::BufferMapState::Unmapped:
out = interop::GPUBufferMapState::kUnmapped;