commit | 980a9b0e0fbab4c032fcc547f462ba510bfdff1f | [log] [tgz] |
---|---|---|
author | Jiawei Shao <jiawei.shao@intel.com> | Mon Nov 04 02:19:22 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Nov 04 02:19:22 2024 +0000 |
tree | 0ee04b87eac03248b3920310f4e57098e0fdcb12 | |
parent | 61fbdc65adf0b40800e9d1c04f00814413049c9a [diff] |
Enable several depth stencil copy tests on OpenGL backend Bug: chromium:42241686 Test: dawn_end2end_tests Change-Id: I60db470d0844364ac968041c8dfbc08e9ae66ddd Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/213196 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.