blob: bc4c8ccd0aee4038a1570dce6aca9f0f6f4dd797 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct MyStruct {
float f1;
};
template<typename T, size_t N>
struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; }
device T& operator[](size_t i) device { return elements[i]; }
const device T& operator[](size_t i) const device { return elements[i]; }
thread T& operator[](size_t i) thread { return elements[i]; }
const thread T& operator[](size_t i) const thread { return elements[i]; }
threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
T elements[N];
};
int ret_i32() {
return 1;
}
uint ret_u32() {
return 1u;
}
float ret_f32() {
return 1.0f;
}
MyStruct ret_MyStruct() {
return MyStruct{};
}
tint_array<float, 10> ret_MyArray() {
return tint_array<float, 10>{};
}
void var_decls() {
int v1 = 1;
uint v2 = 1u;
float v3 = 1.0f;
int3 v4 = int3(1);
uint3 v5 = uint3(1u);
float3 v6 = float3(1.0f);
float3x3 v7 = float3x3(v6, v6, v6);
MyStruct v8 = MyStruct{.f1=1.0f};
tint_array<float, 10> v9 = tint_array<float, 10>{};
int v10 = ret_i32();
uint v11 = ret_u32();
float v12 = ret_f32();
MyStruct v13 = ret_MyStruct();
MyStruct v14 = ret_MyStruct();
tint_array<float, 10> v15 = ret_MyArray();
}
fragment float4 tint_symbol() {
return float4(0.0f);
}