commit | fd41f30c0b96beec4ddd821b70268b47e2280017 | [log] [tgz] |
---|---|---|
author | Stephen White <senorblanco@chromium.org> | Tue Mar 29 18:52:23 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Mar 29 18:52:23 2022 +0000 |
tree | d3d7af55de88bc8d954ea72c426542da01052abd | |
parent | 1e627e23f3aa2bf97c314028fca4d38487ae6e6e [diff] |
OpenGL: refactor FramebufferTexture* calls. Change-Id: Iee67027431d791d6425e0cc502f6b6a23bc160d6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85141 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.